Human Movement Understanding: From Computational Geometry to by P. Morasso, V. Tagliasco

By P. Morasso, V. Tagliasco

The amount applies to the learn of the motor procedure the computational process built through David Marr for the visible approach. as a result, realizing move is seen as a data processing challenge, focused at the illustration of acceptable computational buildings. specifically, the booklet bargains with the illustration of gadgets, concurrent parallel procedures, trajectory formation styles and styles of interplay with the surroundings. a few modeling suggestions are mentioned, starting from computational geometry to man made intelligence, integrating very diverse points of circulation, specially these which aren't without delay motoric.

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Additional resources for Human Movement Understanding: From Computational Geometry to Artificial Intelligence

Sample text

From the point of view of traiectory formation, the relative point of view is more attractive, because it results in more general motor formulations. 3. B splines and S spline%Defined o w a Set ol Eight Brerkpdna.

03 IImm). e. the vector normal to the 'osculating" plane. Duration ot the display& movement: 8 s. [Morasso 19831. 3. Hand Trajectories Produced While Attemptino to Mimlc Circular Guide Paths. For each mowmen1 the velocity protile SI shown (calibration: 200 mmh) tcgether with the cutvaturn protila (calibration: 1 / 1 9 Ilmm). Movement 1 Is a standard targeted movement. Mmments along the c u m ~ ~ l d e are s characterized by curvature peaks and temporally associated speed vnlbye (mmments 4 and 5) or i n t b tion points ( m m e n t s 2 and 3).

Standard cubic 8-spline (its support is limited lo four time intervals; note the wnmnlion of using the same index to indicate a B-spline and Its Initial breakpoint). 8. standard cubic 8-splines defined on a set of 6 breakpolnts. C: extendBd 881 of 8-splines on the same set 01 breakpoints, that takes inlo account the border elfects (note the1 thls kind of extension guarantees that four 8-splines are B C t h for each time inlerval and that their sum is identically equal to one). of B-splines, with regard to the guiding points, is that for each time instant the shape is constrained to stay inside the "convex hull" of the guiding points whose corresponding 6-splines are active.

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Human Movement Understanding: From Computational Geometry to by P. Morasso, V. Tagliasco
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