3D Future Internet Media by Ahmet Kondoz, Tasos Dagiuklas

By Ahmet Kondoz, Tasos Dagiuklas

This publication describes fresh thoughts in 3D media and applied sciences, with assurance of 3D media taking pictures, processing, encoding, and model, networking elements for 3D Media, and caliber of person adventure (QoE). the most contributions are in keeping with the result of the FP7 ecu tasks ROMEO, which specialize in new tools for the compression and supply of 3D multi-view video and spatial audio, in addition to the optimization of networking and compression together around the destiny net (www.ict-romeo.eu).

The supply of 3D media to person clients continues to be a hugely demanding challenge because of the great amount of knowledge concerned, assorted community features and consumer terminal necessities, in addition to the user’s context comparable to their personal tastes and site. because the variety of visible perspectives raises, present platforms will fight to fulfill the tough requisites by way of supply of continuous video caliber to either mounted and cellular clients.

ROMEO will layout and boost hybrid-networking ideas that mix the DVB-T2 and DVB-NGH broadcast entry community applied sciences including a QoE acutely aware Peer-to-Peer (P2P) distribution method that operates over stressed out and instant hyperlinks. dwell streaming 3D media should be bought through participating clients even as or with imperceptible hold up to permit them to monitor jointly whereas replacing reviews as though they have been all within the related location.

The quantity offers state of the art info on 3D multi-view video, spatial audio networking protocols for 3D media, P2P 3D media streaming, and 3D Media supply throughout heterogeneous instant networks between different issues. Graduate scholars and pros in electric engineering and laptop technology with an curiosity in 3D destiny web Media will locate this quantity to be crucial reading.


Chapter 1: Introduction

Part I: 3D Media Coding and Presentation
Chapter 2: 3D media illustration and coding

Chapter three: Merging the genuine and the factitious in augmented 3D worlds: a short survey of purposes and challenges
Chapter four: Multi-view acquisition and complicated intensity map processing techniques
Chapter five: Object-based spatial audio: suggestion, benefits and demanding situations

Part II: Networking facets for 3D Media
Chapter 6: shipping Protocols for 3D Video
Chapter 7: Media-Aware Networks in destiny web Media
Chapter eight: P2P Video Streaming Technologies
Chapter nine: IP-based Mobility Scheme assisting 3D Video Streaming Services

Part III: QoE and QoS Advances for 3D Media
Chapter 10: Dynamic QoS help for P2P Communications
Chapter eleven: Assessing the standard of expertise of 3DTV and past -Tackling the multidimensional
Chapter 12: mistakes Concealment suggestions in Multi-view Video Applications

Part IV: 3D Applications
Chapter thirteen: 3D robot surgical procedure and coaching at a Distance
Chapter 14: way forward for 3DTV broadcasting: the MUSCADE perspective


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Although the depth data is not directly output to a display and viewed, maintaining the fidelity of depth information is very important while encoding because it has great influence in the view synthesis quality, due to the geometric information provided by depth. Thus, reaching a good balance between compression ratio and quality of coded depth data is of utmost importance. Note that depth information can be used by encoders to attain more efficient compression, through view synthesis prediction schemes.

Depth: auxiliary coded pic. OUTPUT VIDEO OUTPUT DEPTH Fig. 20 V + D coding and transmission system Fig. 21 Multiview plus depth coding and transmission sequences to be jointly encoded, producing one single coded stream (BS/TS). The color images and corresponding depth maps are seamlessly decoded as single pictures and then separated into two different signals for viewing and synthesis of the second stereo view. As mentioned before, in order to overcome the drawbacks of the 2D plus depth format in generating diverse virtual views, the MVD format allows enhancing the 3D rendering capabilities at a reduced number of transmitted views plus corresponding depth.

2 Online Data Acquisition and Pose Estimation The creation of interactive three-dimensional views of an attempt requires capturing the event from multiple cameras, at least two, simultaneously. These cameras need to be clock synchronized in order to produce frames (or fields in case of analog cameras) with identical timestamps. Subsequently each footage is processed complementary to the others. For each frame (or field), the additional frames (or fields) from the other cameras need to be processed in parallel.

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3D Future Internet Media by Ahmet Kondoz, Tasos Dagiuklas
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